Here’s another post by my forever awesome hubby, Garen…. Garen has been a holy priest nearly his entire wow career, and he doesn’t play by everyone else’s rules…. I hope you enjoy his post about the spec he uses for raiding! Sorry for flipping classes so suddenly, but this is ALToholics Are Us, after all.
I’m a priest!
I’m a half way DECENT priest.
I’ve been doing it for 3 and a half years now.
So, the other day, another priest asks me… “Why are you so good?”
Other than the obvious answer of “Cause I’m Awesome!”, I told him it’s because I put a little thought into my spec, and I fill a role that most other priests don’t quite want to touch. So I fill that niche that all guilds need, but no one wants to fill. All the while, I still remaining an awesome and viable healer.
Allow me to give you the break down.
Priesting in the healing sense utilizes two of the three talent trees.
Discipline (Yes!) – Holy (Yes!) – Shadow (No!)
Okay, here we go!
Unbreakable Will (5/5) – When a priest is stunned, he’s useless. When a priest is feared, he’s useless. 5 points in this talent makes you less useless!
Silent Resolve (3/3) – When a priest takes agro, he dies. This reduces agro.
Improved Inner Fire (3/3) – Inner fire now increases your spell damage/healing. By putting three points into this talent, you get a buff of almost 200 spell power. That’s healing, damage, and awesomeness in a fiery can!
Inner Focus (1/1) – FREE CAST OF ANY SPELL! Popping a greater heal while regaining mana is an excellent way to keep you in the fight longer. Also, when you are OOM, this makes it so you can save your tanks life. Though, as a good priest, you shouldn’t be OOM.
Meditation (3/3) – Priesting requires mana. Anything you can do to make that pool fill faster or not stop filling is a good thing. Keeping a 30% regen ticker on your mana pool is AWESOME. It means you run out less.
Improved Power word: Fortitude (2/2) – Two points needed to be spent, and I chose to put them here. Stamina is an excellent stat to have. It helps everyone. Savor it!
Mental Agility (5/5) – Renew, Prayer of Mending, Dispel Magic, Shadow word: Pain, Shadow word: Death, Lightwell, Power word: Shield. What do these have in common? INSTANT CAST! Mental agility reduces the mana cost. Again, this keeps you in battle longer.
Divine Spirit (1/1) – THIS is why I spec the way I do. SPIRIT! Spirit translates into mana regen, +Healing, and a buff to damage to anyone that receives it. PUT THE POINT HERE!
Improved Divine Spirit (2/2) – This is the part of the spirit combo that gives you the buff to damage. Don’t forget these points!
Enlightenment (5/5) – I had 5 points to put somewhere in either the holy or the disc trees, I found that the stat increases made me happier than the prayer of healing increase (Cause I don’t use PoH very often) Crappy reason, but it’s true. You can put these 5 wherever you want actually. I won’t be mad. ^.^
Healing Focus (2/2) – Pushback can ruin a perfectly good greater heal. This will help to keep you from being stopped in your tracks.
Improved Renew (3/3) – Renew is a vital spell for keeping groups and raids up. It’s a constant tick. Making it better will make each tick better when you aren’t paying attention.
Holy Specialization (3/5) – Crit on a heal is awesome, however it’s not required. While putting points in other places, this was used to get me up to the next tier. On the plus side, it DOES make me crit more often.
Divine Fury (5/5) – This will make you cast faster! Faster casting = More heals = Less dying!
Desperate Prayer (1/1) – Sometimes when healing, you take agro, this will heal you. Instantly! Even good when you ARE desperate. But don’t say you’re desperate. People can’t know what we really feel as priests.
Inspiration (3/3) – You heal tanks for a living! Tanks use armor! This improves your tanks armor while you keep him alive. Both parties win!
Improved Healing (3/3) – Less mana used = More heals cast!
Spirit of Redemption (1/1) – If for some reason you die, you have an additional 10 seconds to keep your party/tank alive. This can mean the difference between life and death.
Spiritual Guidance (5/5) – I made the comment that spirit is vital to a priest. It IS! It is one of your most important stats. This improves on it by increasing your +healing by a percentage of your spirit. More spirit = More heals.
Spiritual Healing (5/5) – This increases your healing done. As a holy priest, this makes you better, OR, as I like to say… “More Awesome!”.
Holy Concentration (3/3) – Clearcasting allows you to get a free cast every so often. Free casts cause mana regen. Gotta love that.
Lightwell (1/1) – NO! It is NOT a “LoL-Well”. This is a vital tool that gives a free renew to your party at their own leisure. USE IT! Just try it and see what your parties think. It’s actually pretty cool.
Empowered Healing (5/5) – Again, increasing your +Healing makes you a better healer. (In theory)
Circle of Healing (1/1) – Mass healing with a single click with no need to pay attention. Serious, what’s not to love?
That’s how I run my priest. You can run yours any way you see fit. But I hope my comments have made at least SOME sense.
I’ll do another post soon about how/why I love spirit. And another one about glyphs. But, this should suffice for now.
Let me know if you have comments.