Well, now that I’ve had a chance to level a bit (which I am doing Holy, and ding, 76 btw) I guess I can say some things about healing in some of the instances. First and foremost, I must declare my love for Beacon of Light. I no longer have to choose between the tank and a DPS. I love being able to heal both at the same time. This have become useful in fights that have an AOE ability. I generally just keep it up throughout the instance, though that is hardly nessecary.
For the standard five mans from level 70 to 75, I’ve noticed a lot of recycled fights and areas, but some are really unique. I came across one instance that didn’t have any trash really, only bosses with mulitple waves of baddies before it. These kind of fights do a number on my mana regen. The first time through I didn’t know what to expect, and of course we wiped, but once I saw it I was able to adjust, and with proper rotation of my abilities I was able to not only sustain my mana, but never have to use a pot. So here’s that casting rotation that I use all instance long. It allows my tank to continuously pull without me needing to stop and drink.
Beacon of Light — I always cast this on my tank. That way, should there be an AOE ability, I can heal up my DPS first, and not have to worry about the tank going down. Very handy for the single target healers like us.
Gift of the Naaru (Draenei only as needed) — I put this up on boss fights that have fears or other non casting spaces in them. It holds over my tank until I come out of it.
Divine Plea — I hit this innervate like ability every single time it comes up. I have a handy mod that makes a sound each time one of my cooldowns comes up… so I don’t forget. So long as you remember to pop this every time it comes up, you’ll have little to worry about in terms of mana.
Trinkets — I usually pop these when I use Divine Plea. The reason for this is you DO take a spellpower hit in using Divine Plea. I use my trinkets to help counter that.
Divine Illumination — I pop this usually AFTER my Divine Plea has finished. This allows me to spam away and use less mana… and lasts 15 seconds… so I only cast using full mana without regening for 45 seconds more… and then I pop Divine Plea again.
Lay on Hands (as needed) — Desperate times call for desperate measures. If I must use this spell, I throw it down and then pop my divine plea. There is also a Glyph that rewards mana back to you when you use this spell.
Light’s Grace and Holy Shock (as needed, NOT MANA EFFCIENT) — I ONLY use these two, and always together, in a desperate attempt to get my tank back up to a relatively safe point, so that I can resume normal healing.
Rinse and Repeat
All the while, while healing, I actually rarely use my Holy Light spell. It just takes too darn long to cast. I have a bit of haste on me, but I still prefer to spam my Flash of Light. It’s quick, it casts often, and crits often. Of course with crits comes more mana back for me, which in turn still leads to my sustainability.
Currently, my paladin sits with 1230 spell power, 11k hitpoints, and 28 percent crit holy. She’s still half in TBC gear, and her build is just made up. It isn’t one I picked up online. I generally put the points where they sounded nice, and Ive started building down the ret tree a little bit hoping to make my questing a little bit easier. She also has all her Glyphs, which I will post about in due time. For now, I wanted to get this casting rotation out there, for anyone who might be struggling with mana regen in the new instances.